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52 lakh prize pool Valorant The largest competitive Valorant league in South Asia How to Join

Welcome to TEC Gauntlet, The largest competitive Valorant league in South Asia The event will feature a prize pool of INR 52 Lakhs, spread over 4 seasons 16 teams will make it from the Qualifier to the first season of the TEC Gauntlet.

Here you click to Join

Event Detail

The largest competitive Valorant league in South Asia
The largest competitive Valorant league in South Asia

8 days left to join then after you not able to join this event get ready your team to join it starting date 28 may 2021 at 11 a.m. and ending date 7 June 2021 at 11 p.m. about status the game event is upcoming.

Also read :-Battleground mobile India (Pubg Mobile) how to register and play store link is here

Who join the events which countries are allowed to join only south east asia countries will join this event Bangladesh, India and Sri Lanka. This event price pool is 52 lakh in Indian currency and this event is sponsored by WD black and AMD ryzen

The largest competitive Valorant league in South Asia
The largest competitive Valorant league in South Asia

What you need to join this event and how to join

Register for LG Ultragear TEC Gauntlet Season 1 you need to join  Your team name and your team logo &  team captain name and he is Vellore and ID with hashtag. Phone number, email id and discord ID. And again with your second player and detail about your all players as on same with player one.

Also Read :- ios player ask battlegrounds mobile India Per-registration details

About organisation

Founded in 2019, The Esports Club (TEC) is a platform with the sole aim of powering Esports experiences while helping grassroots community development in India and other South Asian Countries. The Entire Team behind The Esports Club (TEC) eats, sleeps & breathes gaming with over 20+ years of combined gaming, esports & marketing experience.

The founding principle behind The Esports Club was to provide gamers a platform to pursue their esports dreams while allowing brands to leverage long term & sustainable esports IP’s. Our experienced team brings unique insight into the world of esports, allowing us to ensure we provide aspiring gamers with the best possible experience and every possible opportunity regardless of their choice of platform or game.
52 lakh prize pool Vallorant The largest competitive Valorant league in South Asia How to Join

Game Specific Rules

  1. Game Specific Rules

1.1.  Game Rules

Match Creation

The admin will create the custom match lobby with the settings listed below in “game settings” section of the rules.

Upon lobby creation, the admin will invite the opposing players.

Once all players are in the lobby and ready to play (use your match chat to communicate) the admin may start the match. Starting the match is purely on admins discretion.

Teams will play until one team accumulates 13 round wins. Report your match outcome on your match details page.

1.2. Game Settings

Use the following settings to setup your custom match/lobby. If a game is accidentally started (not everyone is in, wrong team, etc), players must quickly finish the current game so the match can be replayed. Games cannot be ended due to CHEATS being set to OFF in-game.

Party Status: Close

Map: *Please see your match details page for this information

Mode: Tournament

Cheats: Off

Default Server: Mumbai

Match Hosting

All matches should be played using Custom Games (Tournament Mode) with only the tournament organizer to be allowed to enter the observer slot. 

1.3. Usage of Pause Function –

Lag

Each team is allowed 8 mins of Technical Pause time.

Each team is allowed 2 tactical pauses. Each tactical pause can be of 30 seconds in durations and each team can take only 1 tactical pause per half.

The Esports Club reserve the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship.

DISCONNECTIONS 

Please note that all disconnection proof must be gathered and submitted in video form. Screenshots and/or GIFS will not be accepted.

  1. If a player disconnects from the game other than direct game malfunctions (client crash, servers crash, etc) the team will get a maximum of 10 mins of pause time. If the player is not able to reconnect in the given time, then the map will continue 4 v 5.

 

  1. All disconnection claims will be handled on a case by case basis, meaning not all outcomes will result in the same outcome.

GENERAL RULES

  1. If a player’s account is banned for any reason by The Esports Club that said player cannot avoid that ban in any way to play in another The Esports Club tournament. If said player makes a secondary account and is playing in a The Esports Club tournament, said player and his/her team will be disqualified from the rest of the tournament. There will be no exceptions.
  2. If any team fails to report an issue with another team and knows another team is doing something that can get them banned or disqualified from a tournament, the team that didn’t report may risk forfeiture and no refund of credits.
  3. If and when leadership of a team is given to another member of that team. That person gives up all privileges that a leader gets.
  4. To join a tournament team, you may not join the team from a proxy IP address. If a player does so, you risk being forfeited.
  5. 2 Substitutes are allowed in our tournament. Once the tournament begins your roster is final.
  6. Users may not share accounts, or any aliases linked to a designated player’s account. Doing so can lead to a temporary ban from the site.
  7. Any form of abuse of any staff member is prohibited. If a user does abuse a staff member, that user risks a temporary site ban and/or disqualification from the match that said user is participating in currently.

The Esports Club reserve the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship.

GAMEPLAY 

  1. Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a map includes but is not limited to part of the character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your character registers shots on an opponent who is not able to register shots on your character.
  2. Players may only use the default version of each weapon. Use of any weapon variant that has been statistically re balanced or any other restricted item may result in a forfeit of the map/match.
  3. If a Player finds that they are unable to Aim Down Sights (ADS) properly, they should notify a Tournament Official immediately. If the Tournament Official is able to confirm that this has occurred, they will determine whether the round/game should be restarted, the game win should be awarded to a team, and/or the conditions under which the round/game should be resumed.
  4. After a Private Match has been created, only players on the (2) teams and The Esports Club Staff members may be invited/join. If a player that is not a registered member of one of the teams (ineligible player) joins a game, the game must be ended. If a player is found to have invited an ineligible player to a game, a forfeit may be issued for tourney disruption.
  5. If a player lags out during the first 30 seconds the game should be ended and restarted for all game modes unless damage is inflicted by the opposing team prior to said time.
  6. The team who lost the player should either leave the game, switch to spectator mode, or end the game if that team is host. For Search and Destroy, the map should be resumed from the scores prior to the player losing connection to the private match lobby.
  7. If a player lags out after the first 30 seconds and/or after the first kill (damage inflicted), the match must continue.
  8. If a player disconnects from a Search and Destroy game, the current round must be completed. After that round has been completed, the game must be paused.
  9. Any form of cheating, using a glitch, abusing in-game mechanics, or unsportsmanlike behaviour may result in a forfeit of a game, match, or ban from The Esports Club.
  • The Esports Club reserves the right to broadcast any match. If The Esports Club chooses to broadcast a match, The Esports Club Staff members must be allowed into each game. If The Esports Club Staff members are unable to connect to a host, all other hosting options may be explored until a suitable host is found. Only The Esports Club Discord is allowed for this tournament communication.
  • If your team is competing in multiple The Esports Club tournaments at once and your team is in the finals of one of these tournaments, your team has 20 minutes from the scheduled match time to play the finals match or your team risks being reported as a no show which can lead to a forfeit of the finals match or being forced to playing man down.
  • Teams can only play one man down in a tournament match. Not having the required amount of players in the lobby at the time given by a referee will result in a forfeit of the map.

NO SHOW/MATCHES 

  1. Tournament matches are expected to be played at the scheduled match time. If an opposing team fails to show up after 5 minutes after the scheduled match time, you must report a no show to live support. We will then contact the opposing team to confirm the no show.
  2. No Shows:
  3. For best of 5 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map. Once a team forfeits first map, they will have an additional 10 minutes to show for second map or risk forfeiting that map. Once a team forfeits second map, they will have an additional 10 minutes to show for third map or risk forfeiting that map as well. Resulting in a forfeit of the match.
  4. For best of 3 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map. Once a team forfeits first map, they will have an additional 10 minutes to show for second map or risk forfeiting that map. Resulting in a forfeit of the match. Additional time may be given by tournament live support.
  5. For best of 1 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map/match. If you need additional clarification on this ruling, feel free to contact tournament live support. Additional time may be given by tournament live support.
  6. If a team reports a loss for a match, they cannot then contact Live Support looking to get the match reverted/replayed. Matches are only reverted/replayed if a match being advanced is due to admin error.
  7. Any claims for glitching, banned weapons, or cheating you must contact live support. Please have video proof ready when contacting live support.
  8. Teams have up to 5 minutes between maps. Extra time may be given if live support feels it is necessary to extend the 5-minute time limit.
  9. Hosting the wrong map will be a replay of the correct map.

TOURNAMENT PLAY 

  1. Tournament matches must be played on time. Delays in the tournament are not permitted unless live support allows a delay. Each team needs to report 40 mins prior to their game time on The Esports Club Discord
  2. Users have 5 minutes from the time of their opponent(s) reporting a win/loss to dispute the match or report a loss. Teams that fail to report the outcome of their matches risk being temporarily banned from the The Esports Club Online for tournament disruption.
  3. Using a banned agent will result in a forfeit of the map. Video proof must be provided to live support.

REPORTING 

If a dispute occurs teams must contact tournament live support with valid proof of their claims. If live support is offline, users must submit a tournament support ticket. For proof to be considered valid it must be clear, show all gamer tags in the match along with the scoreboard, and must have proof supporting the accusation. (Cheating/Glitching, etc…).

AGE DISCLAIMER 

TEC Gauntlet Valorant Matches are not directed to children under the age of 16. To register for a user account for the tournament, you must be 16 years of age or older.

1.4.  Overtime

If the match score becomes 12-12 the game goes into overtime. The first team to secure 2 back-to-back rounds in Overtime wins the game. All overtime scenarios must be played out and the teams cannot mutually agree to end the game in a draw. If the ‘draw’ vote does get passed, both teams are at a risk of instant disqualification and forfeiting any prize money earned till now. The Esports Club admin will make the final decision in this circumstance and the verdict will generally be ‘case-specific’ meaning 2 similar scenarios might not have the same verdict.

1.5. Agents –

  • Brimstone
  • Breach
  • Jet
  • Viper
  • Sage
  • Cypher
  • Omen
  • Phoenix
  • Raze
  • Reyna
  • Sova
  • Killjoy
  • Sky
  • Yoru
  • Astra

1.6. Maps-

  • Ascent
  • Bind
  • Haven
  • Split
  • Icebox
  • Breeze
  1. Tournament Matches

2.1.  Live Matches

Live Matches refer to broadcasted matches by the TEC Gauntlet Matches will be streamed on The Esports Club Youtube and Booyah Page

2.2. Spoiling the Outcome of Matches

2.2.1.  Match Start

2.2.1.1. Punctuality

All matches should start at the given time. Reschedule of stream games is not allowed. For the non-stream games if a reschedule is agreed upon by both parties the new match timing must be informed to the respective admin 4 hours prior to the initial match time. Reschedules are allowed completely on the admins discretion and The Esports Club hold the rights to allow or disallow a match reschedule.

All Participants should be ready 40 minutes before the scheduled time for each match.

If you notice at any point you will be late for any match, please inform a tournament admin 4 hours prior to the game time. In case the team doesn’t show up or respond 5 mins prior to the game time the team risks getting disqualified.

2.2.1.2.  No-show of Participants

  • Tournament matches are expected to be played at the scheduled match time. If an opposing team fails to show up after 5 minutes after the scheduled match time, you must report a no show to live support. We will then contact the opposing team to confirm the no show.

No Shows:

  • For best of 5 matches.Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map. Once a team forfeits first map, they will have an additional 10 minutes to show for second map or risk forfeiting that map. Once a team forfeits second map, they will have an additional 10 minutes to show for third map or risk forfeiting that map as well. Resulting in a forfeit of the match.
  • For best of 3 matches.Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map. Once a team forfeits first map, they will have an additional 10 minutes to show for second map or risk forfeiting that map. Resulting in a forfeit of the match. Additional time may be given by tournament live support.
  • For best of 1 matches.Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map/match. If you need additional clarification on this ruling, feel free to contact tournament live support. Additional time may be given by tournament live support.
  • If a team reports a loss for a match, they cannot then contact Live Support looking to get the match reverted/replayed. Matches are only reverted/replayed if a match being advanced is due to admin error.
  • Any claims for glitching, banned weapons, or cheating you must contact live support. Please have video proof ready when contacting live support.
  • Teams have up to 5 minutes between maps. Extra time may be given if live support feels it is necessary to extend the 5-minute time limit.
  • Hosting the wrong map will be a replay of the correct map.

2.2.1.3. Requesting for a Lobby Remake

In the event of LAG, the player(s) experiencing these network issues need to send a screenshot of high pings faced and will be allowed 1 re-host. Teams can only ask for a rehost if they have ping issues or the game has been started with the wrong map/settings.

2.2.1.4. Rematches

Rematches are strictly prohibited.

  1. Match Procedures

5.1. Lineup

Each team is required to report with their playing lineup on discord 40 mins prior to the game time.

5.2. Map Veto

Map veto will be carried out on mapban.gg for all the games.

5.3. Breaks between Maps

Each team is allowed a maximum of 5 mins of break between 2 maps.

5.4. Match Result –

The winning captain needs to post a screenshot of the end game score board on discord on the ‘#match – results’ channel. A match’s result will not be official and recorded till the screenshot is posted by the winning captain.

  1. Match Protests

6.1. Definition

A protest can be raised during a match for incorrect server settings/incorrect game settings/incorrect map. A protest can also be raised if an enemy player has pings lower than 140 ms.

6.2. Contents of a Match Protest

The protest must contain detailed information with evidence describing the problem with all proofs attached in screenshots/video format. The protest should officially be communicated to your match admin only. The official mode of communication for the protest will be discord.

6.3. People in a Match Protest

In team matches, only the Team Captain can raise a protest.

6.4. Behavior in Match Protests

Insulting/misbehaving with the admin or the enemy team during the protest will lead to the protest being immediately dismissed and the team in question will face instant disqualification or prize money forfeit or both.

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HImanshu Mehare

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